![race into space for droid race into space for droid](https://chop-thegame.com/wp-content/uploads/2022/07/fox_minimalism_scarf_art_93089_1280x720-1.png)
So a fireman droid (w/ Cryoban Projector) and Law Enforcement Droid (with some sort of stun rifle). With Speaks Binary (x3) and Improved SB, that gives them YYYBBB if they do knowledge checks on their own or allow me YYYGGGB if they assist.Ĭombat Droid - For combat and given the unaggressive nature of Verpine, I was thinking of repurposed emergency response droids. Since they will be minions, I'd give them varied knowledges so that there was 2-3 redundancy of any single one. With that crafting pool I should be able to have each with 3 Int (modular hardware+superior hardware) and 3-4 knowledge skills. Scientist Droids - half a dozen monotasker with translation directives. So with that in mind, I'm looking for ideas for my droid army. Computer crafting checks should be similar, give or take.
#Race into space for droid plus
I've got the mechanics pretty hammered out at this point and I am looking to start with a crafting check of YYYGGGBBB plus 1 adv from gadget and one from EfD (assuming enough success). Mechanically, he is likely going to start as a Scientist or Analyst and go into Droid Tech to get cheaper droid crafting, eye for detail and lots of speaks binary. After several years he was eventually rescued and of course he's brought his small army of droids with him. In the equivalent of Star Wars Cast Away, he went a little crazy and crafted droid versions of his lost crewmates. My plan is to play a Verpine scientist who was doing deep space research when an accident occurred and he lost most of his clutchmates?, hivemates?, whatever. So I am in the early stages of planning out a character for an upcoming blended knight level campaign (all 3 systems, ~200xp).